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Sherlock Holmes's room. Level design

     Low poly models for game's level. Tris: 4700

Tools used: Autodesk 3ds Max, ZBrush, xNormal, TopoGun, Quixel SUITE, Adobe Photoshop, Marmoset Toolbag.

     - modelling;

     - UV-mapping;

     - texturing;

     - render;

     - animation.

Thank you for watching

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